use cgmath::Vector2;

pub struct Camera {
    pub(crate) center: Vector2<f64>,
    pub(crate) size: Vector2<f64>,
}

impl Camera {
    pub fn new(
        center: Vector2<f64>,
        size: Vector2<f64>,
    ) -> Self {
        Self {
            center,
            size,
        }
    }
}